🔀 Playing this one solo
Or start a round — 10 puzzles, each a different randomly-rotating game.
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Objective
Move a chess knight so it visits every square on the board exactly once. A classic chess puzzle — using only legal knight moves, the goal is covering the entire board without ever landing on a square twice.
How to play
- The knight starts in the top-left corner.
- Tap a highlighted square to move the knight there using a legal chess-knight move.
- Visit every square on the board exactly once without getting stuck.
Knight's Tour Top 5
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Knight's Tour
Move the knight to visit every square exactly once. Highlighted squares are legal moves.
⏱ 00:00
🎉 Full tour complete!
No legal moves left — stuck with unvisited squares. Try again.
🎉 Solved! Moving to the next puzzle…
About Knight's Tour
Knight's Tour hands you a small chess board and a single knight that starts in the top-left corner. Your job is to hop it around using only the L-shaped jumps a real knight can make, landing on every square exactly once. Squares you have already used turn grey, so the board slowly fills in. It is a neat blend of chess movement and route planning, and it trains foresight: every jump you pick decides which squares remain reachable later.
Tips and strategy
- Before each jump, count how many onward moves each candidate square would have left. Heading for the square with the fewest exits first is a classic rule of thumb, because lonely squares are the ones that get stranded.
- Corners and edge squares are the hardest to reach again, so try to deal with them early rather than saving them for the end.
- Turn on Highlight Legal Moves if you lose track of where the knight can go. Squares you have already visited never light up, which makes dead ends easier to spot.
- Watch the progress line under the board. If you are many moves in and a region of unvisited squares is cut off from your knight, you can already predict the stuck message and restart sooner.
- Do not be discouraged by a stuck result. Restart puts the knight back in the top-left corner, and trying a different first jump often changes everything.
What it exercises
Knight's Tour exercises spatial planning, working memory for visited squares, and the habit of thinking several moves ahead. You also practise recognising an L-shaped movement pattern and reasoning about constraints, since each choice removes options from the squares that remain.
Frequently asked questions
- Where does the knight start in Knight's Tour?
- The knight always begins in the top-left corner of the board. That square counts as already visited, so you need to visit every other square once to finish.
- What happens if the knight has no moves left?
- If the knight cannot reach any unvisited square and the board is not full, the game tells you that you are stuck. Press Restart to put the knight back in the corner and try a different route.
- How does a knight move in this puzzle?
- It jumps two squares in one direction and one square sideways, forming an L shape, and it may land on any square inside the board that you have not used yet. Tap a legal square to make the jump.
Try next
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Tower of Hanoi Lite
Move a stack of disks from the first peg to the last, never placing a bigger disk on a smaller one. The classic disk-stacking puzzle — every move is legal as long as you never place a bigger disk on a smaller one, and there's always a minimum number of moves to solve it in.
Today's Riddles
New set every dayI am round with a flaky crust, and I am full of pumpkin at dinner. What am I?
I grow in rows with silky hair and golden kernels at harvest. What am I?
I fall from the trees in autumn and crunch under your feet. What am I?
I hold the whole dinner but I have four legs and cannot walk. What am I?
I heat the feast while the family waits, and I have a door but no knob on the front of the house. What am I?
We cross the sea in a ship and arrive for the first harvest feast. Who are we?

